Tekie is a school-focused platform that uses storytelling and immersive content with a hands-on approach to teach coding and new-age skills. Tekie raised $1.5 Mn from GSV, Multiply Ventures, and Better Capital, and was later acquired by Uolo (raised $25.5 Mn), driving over 80% of their top-line. Currently Tekie serves 500K+ students across 1000+ schools.
2018-2023
Tekie is a school-focused platform that uses storytelling and immersive content with a hands-on approach to teach coding and new-age skills. Tekie raised $1.5 Mn from GSV, Multiply Ventures, and Better Capital, and was later acquired by Uolo (raised $25.5 Mn), driving over 80% of their top-line. Currently Tekie serves 500K+ students across 1000+ schools.
Grew with the company and team from an intern to a core founding member, establishing and leading the entire design function. I owned the entire creative output: the core product ecosystem, brand, and the creative side of the IP.
A true 0 → 1 marathon. Building the team, the systems, and the benchmarks for a company to stand out in the already crowded ed-tech space.
This meant shaping the product roadmap with leadership one day, and directing an animation shot or designing a textbook the next—a constant switch between high-level strategy and deep, hands-on craft.
Built and scaled the Product Design function, hiring and mentoring a team of 4 product designers. Established the design culture at Tekie, implementing rituals, critique sessions, and workflows that ensured a high bar for craft and seamless collaboration with engineering. I also drove strategic execution by embedding deeply with Product and Engineering leadership to shape the product roadmap, translate complex goals into clear design specifications, and ensure a polished user experience was shipped with every release. Ours was a field-driven, user-centered design process, conducting continuous research and usability testing by visiting over 30+ schools to validate all design decisions against real-world classroom challenges. As a byproduct, we built a multi-platform design system from scratch, accelerating development and ensuring a cohesive user experience across the entire ecosystem.
A gamified learning platform designed for students. Features included a personalised dashboard, a 'Coder's Journey' with interactive modules (quizzes, videos, slides), a homework and streak system, real-time sync with the live class, a collaborative student community, and a "Code Garage" sandbox. The platform integrated professional tools like Figma, Canva, and Scratch and featured built-in code editors, ebook viewers, and a syntax dictionary called 'Cheat Sheet'.
A comprehensive live classroom command center. Features included a real-time dashboard to monitor student progress and identify blockers, automated attendance and grading, robust classroom management tools, curriculum planning, access to student workspaces, and auto-generated performance reports for school administration.
The backbone of the company's operations. Features included a centralized school, batch, and student management system, a modular CMS for dynamically building and deploying courses, a content versioning system, and a dynamic scheduling engine to manage thousands of weekly classes.